POV-Ray : Newsgroups : povray.binaries.images : modified v3.5 logo [~18K Jpg] : Re: modified v3.5 logo [~18K Jpg] Server Time
17 Aug 2024 08:19:04 EDT (-0400)
  Re: modified v3.5 logo [~18K Jpg]  
From: Lutz-Peter Hooge
Date: 17 Oct 2001 14:26:28
Message: <MPG.1636e742f4c6406b9896a1@news.povray.org>
In article <3bcc8e58@news.povray.org>, omn### [at] msncom says...

>       specular 2 roughness 0.01 phong .5 phong_size 2 conserve_energy
I've seen it several times now, that people use both phong AND specular 
in the same texture.
What is the reason for it? I thought they are 2 different ways to 
simlulate the same thing. And since the POV Documentation says specular 
is the more realistic one, I alway used only specular.

Lutz-Peter


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.